![]() IGN64 popped into Nintendo's annual Spaceworld show in Japan yesterday where we were delighted to find numerous playable kiosks of Left Field's extremely ambitious take on the Excitebike franchise. In fact, we were so taken aback by just how magnificent the game looked on video that we seriously pondered awarding it an honorable mention as one of the best Nintendo products of the show. The footage, which previewed lush 3D tracks, highly detailed riders and bikes, multiplayer modes and promises of customizable track features, was enough to leave us drooling for more. And so, like good little Excitebike junkies, we gathered around the title's preview area and watched happily for more than a half-hour. The game had advanced far enough in completion to be previewed on videotape, but it was still too early to have a go with. But upon arrival, we were greeted with decidedly disappointing news: Excitebike 64 would not be playable after all. "Must play!" we called out in unison, and took off for the show-floor to do just that. ![]() When we first got wind of the game we were naturally overcome with joy. That is, until now.Īt May 99's Electronics Entertainment Expo in Los Angeles news broke of a 64-bit update to Excitebike developed by Left Field Studios, the same software house that brought Kobe Bryant in NBA Courtside dunking to Nintendo 64. But even as Mario, Sonic and crew all shook off their dusty 8-bit exteriors for shiny new next-generation looks and enhancements, Excitebike ¿ one of the most fondly remembered NES titles of all ¿ has remained trapped in the past. ![]() Over the years videogames have evolved, and evolved. The classic motorcycle game of old dished out an addictive racing experience for the time and, even more impressive, it also boasted a track-editor feature that, though primitive, was one of the very first for its period. ![]() Preview If you've ever owned a Nintendo Entertainment System then there is a very good chance you remember the name Excitebike. ![]()
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